Almost all of file transfer softwares like [NetSupport, Radmin, PcAnyWhere..] and also the different codes i used in my application, it slows down the transfer speed when you send alot of small sized files < 1kb like Folder of a game that has alot of files.
for example on a LAN (ethernet CAT5 cables) i send a single file, let say a video, the transfer rate is between 2MB and 9MB
but when i send a folder of a game that has alot of files the transfer rate is about 300kb-800kb
as i guess it's because the way of sending a file:
but when you use the regular windows [copy-paste] on a shared folder on the network, the transfer rate of sending a folder is always fast like sending a single file.
so im trying to develop a file transfer application using [WCF service c# 4.0] that would use the maximum speed available on LAN, and I'm thinking about this way:
Get all files from the folder.
if(FileSize<1 MB)
{
Create additional thread to send;
SendFile(FilePath);
}
else
{
Wait for the large file to be sent. // fileSize>1MB
}
void SendFile(string path) // a regular single file send.
{
SendFileInfo;
Open Socket and wait for server application to connect;
SendFileBytes;
Dispose;
}
but im confused about using more than one Socket for a file transfer, because that will use more ports and more time (delay of listening and accepting).
so is it a good idea to do it?
need an explaination about if it's possible to do, how to do it, a better protocol than tcp that would meant for this.
thanks in advance.