I am writing code for a HTML5 Canvas animation using Javascript. I am using requestAnimFrame
for that. Animation is working fine for a point. But when i add a loop(for or while) in the function which is using requestAnimFrame
or setTimeout
, animation doesnt work. Its important for me to add the loop. ANy Suggestions to make that possible?
function animate(lastTime) {
var date = new Date();
var time = date.getTime();
var timeDiff = time - lastTime;
var linearSpeed = 100;
var linearDistEachFrame = linearSpeed * timeDiff / 1000;
var currentX = LINE.x;
var currentY = LINE.y;
var newY = currentY + linearDistEachFrame;
var newX = currentX + linearDistEachFrame;
context.beginPath();
context.moveTo(LINE.x, LINE.y);
lastTime = time;
var Xindex=LINE.arrayX.indexOf(newX);
//here am getting error..if i replace this with 'if' its working fine..and even if there is not a single LOC it doesnt work
while(Xindex!=-1) {
//processes the loop
}
context.lineTo(LINE.x, LINE.y);
context.fillStyle = "red";
context.fill();
context.lineWidth = LINE.borderWidth;
context.strokeStyle = "red";
context.stroke();
// request new frame
requestAnimFrame(function() {
animate(lastTime);
});
}