i'm currently writing a game and now encountered a issue.
in my game, if i overlay a framelayout over my custom surfaceview class, my frame rate will drop according to how many view widgets are placed in the framwlayout.
i'm using the framelayout to place some game controls and textviews for point display..
i thought about implementing the controls directly on the surfaceview in the gameloop but that basically destroys the purpose of Android UI widgets plus it would be much easier to must move around the XML.
how to solve this problem?
here is my code: XML file:
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/FrameLayout1"
android:layout_width="fill_parent"
android:layout_height="fill_parent" >
<com.sora.game.npc.Panel
android:id="@+id/myview1"
android:layout_width="fill_parent"
android:layout_height="fill_parent" />
<GridLayout
android:layout_width="wrap_content"
android:layout_height="179dp"
android:columnCount="8"
android:rowCount="5" android:layout_gravity="bottom|left" android:visibility="visible">
<Button
android:id="@+id/upleft"
android:layout_width="50dp"
android:layout_height="50dp"
android:layout_column="0"
android:layout_gravity="bottom|right"
android:layout_row="0"
android:text="↖" />
<Button
android:id="@+id/up"
android:layout_width="60dp"
android:layout_height="60dp"
android:layout_column="1"
android:layout_gravity="bottom"
android:layout_row="0"
android:text="↑" />
<Button
android:id="@+id/upright"
android:layout_width="50dp"
android:layout_height="50dp"
android:layout_column="2"
android:layout_columnSpan="4"
android:layout_gravity="bottom"
android:layout_row="0"
android:text="↗" />
<Button
android:id="@+id/left"
android:layout_width="60dp"
android:layout_height="60dp"
android:layout_column="0"
android:layout_gravity="bottom"
android:layout_row="1"
android:text="←" />
<Button
android:id="@+id/vdp"
android:layout_width="60dp"
android:layout_height="60dp"
android:layout_column="1"
android:layout_gravity="bottom"
android:layout_row="1"
android:text="⥁" />
<Button
android:id="@+id/right"
android:layout_width="60dp"
android:layout_height="60dp"
android:layout_column="2"
android:layout_columnSpan="4"
android:layout_gravity="left"
android:layout_row="1"
android:text="→" />
<Button
android:id="@+id/downleft"
android:layout_width="50dp"
android:layout_height="50dp"
android:layout_column="0"
android:layout_gravity="right"
android:layout_row="2"
android:text="↙" />
<Button
android:id="@+id/down"
android:layout_width="60dp"
android:layout_height="60dp"
android:layout_column="1"
android:layout_gravity="left"
android:layout_row="2"
android:text="↓" />
<Button
android:id="@+id/downright"
android:layout_width="50dp"
android:layout_height="50dp"
android:layout_column="2"
android:layout_columnSpan="4"
android:layout_gravity="left"
android:layout_row="2"
android:text="↘" />
<Space
android:layout_width="1dp"
android:layout_height="47dp"
android:layout_column="0"
android:layout_gravity="fill_horizontal"
android:layout_row="1" />
<Space
android:layout_width="61dp"
android:layout_height="1dp"
android:layout_column="1"
android:layout_gravity="fill_horizontal"
android:layout_row="0" />
<Space
android:layout_width="30dp"
android:layout_height="1dp"
android:layout_column="2"
android:layout_gravity="fill_horizontal"
android:layout_row="0" />
</GridLayout>
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:drawingCacheQuality="high"
android:visibility="visible" >
<TextView
android:id="@+id/life"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_alignParentTop="true"
android:text="Life"
android:textAppearance="?android:attr/textAppearanceMedium" />
<TextView
android:id="@+id/score"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentRight="true"
android:layout_alignParentTop="true"
android:text="Score"
android:textAppearance="?android:attr/textAppearanceMedium" />
<TextView
android:id="@+id/npcqt"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:text="NPC quantity"
android:textAppearance="?android:attr/textAppearanceMedium" />
<Button
android:id="@+id/strike"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentRight="true"
android:layout_below="@+id/score"
android:layout_marginTop="67dp"
android:text="strike" />
<Button
android:id="@+id/fire"
android:layout_width="wrap_content"
android:layout_height="50dp"
android:layout_alignParentBottom="true"
android:layout_alignParentRight="true"
android:text="----Fire!----"/>
<Button
android:id="@+id/cycle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentRight="true"
android:layout_below="@+id/strike"
android:text="cycle" />
</RelativeLayout>
</FrameLayout>
Edit: i've made some experiments:
if i scale my custom surface view to a size that no UI widgets are on top(overlaying) the surfaceview, the lag and drop of FPS does not occur, which makes me think the problem is no rendering related....