I am trying to use Spin Model Checker to modelcheck a Game between two objects (A and B). The objects move on a board, and each location is defined by its (x,y) coordinates. The two objects are supposed to not collide. I have three processes: init, A Model, B Model. I am model checking an ltl property: (liveness property to check if the two objects ever occupy same location)
ltl prop1 { [] (!(x_a == x_b) && !(y_a == y_b)) }
The error trail that I get is: init -> A Model -> B Model -> init
However, I should not get an error trail (counterexample) based on the data that is shown: x_a=2, x_b=1, y_a=1, y_b=1.
Also the first init does go through all the lines of init process, but the second one only shows to the last line of it.
Also my A Model and B Model only consist of guards and actions in a 'do' block as shown below. However they are more complex and have if blocks on the right of '->'
active proctype AModel(){
do
:: someValue == 1 -> go North
:: someValue == 2 -> go South
:: someValue == 3 -> go East
:: someValue == 4 -> go West
:: else -> skip;
od
}
Do I need to put anything in an atomic block? The reason I am asking is that the line that the error trail is showing does not even go into the 'do' block, and it is just the first line of the two models.
EDIT: The LTL property was wrong. I changed that to:
ltl prop1 { [] (!((x_a == x_b) && (y_a == y_b))) }
However, I am still getting the exact same error trail.