I have the following two functions to convert bytes to image and display on Image in WPF
private JpegBitmapDecoder ConvertBytestoImageStream(byte[] imageData)
{
Stream imageStreamSource = new MemoryStream(imageData);
JpegBitmapDecoder decoder = new JpegBitmapDecoder(imageStreamSource, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
BitmapSource bitmapSource = decoder.Frames[0];
return decoder;
}
The above code does not work at all. I always get the exception that "No imaging component found" Image is not displayed.
private MemoryStream ConvertBytestoImageStream(int CameraId, byte[] ImageData, int imgWidth, int imgHeight, DateTime detectTime)
{
GCHandle gch = GCHandle.Alloc(ImageData, GCHandleType.Pinned);
int stride = 4 * ((24 * imgWidth + 31) / 32);
Bitmap bmp = new Bitmap(imgWidth, imgHeight, stride, PixelFormat.Format24bppRgb, gch.AddrOfPinnedObject());
MemoryStream ms = new MemoryStream();
bmp.Save(ms, ImageFormat.Jpeg);
gch.Free();
return ms;
}
This function works, but is very slow. I wish to optimize my code.