I am doing some smooth camera transitions in 3D and use a small library that handles the transition of my camera.
Unfortunately, it only performs Catmull-Rom transitions. I am also using some information out of a publication and they use Beziér curves for their transition.
So my question is: Given a set of Bézier control points. How can I transform them into Catmull-Rom points?
If it is possible, I would be able to use this library. Else, I will have to implement Bézier curves from scratch.
UPDATE
I should mention that the control points itself are fine. The curve does not have to be exactly the same. Only the same behaviour is desired.