I am trying to port Plib from OpenGl to OpenGL-Es.So I need some suggestions on that. Is it really possible or not?because I haven't found anyone doing the same.
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You can follow the excellent advice given here, together with the difference specification that compares OpenGL ES 2 to OpenGL 2.
I cannot really comment on the possibility of this endeavour. I'd say, you're free to hold forth about features that do not map to OpenGL ES 2 well (guarded with exceptions s.t. the client knows as soon as possible). However, if this means forfeiting core features, you're lost.

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Stefan Hanke
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