I'm making a game for iOS using GLKit (OpenGL ES 2), and would like to use VBOs and VAOs as I think they would increase performance quite a lot (and Instruments is recommending it when I test my app in it).
I have a lot of textured objects that don't actually change position, size, texture etc, so I would assume VBOs would help.
At the moment I am using arrays of GLKVector2 to store vertex and texture coordinate data, and I'm not quite sure how to go from here to VBOs.
Can anyone help with this?
Cheers, Nick.