Just have a quick question about GLKit in the iOS 5.0 framework.
If you use GLKTextureLoader, does it just load the texture in the currently active texture unit? I've looked at examples and I don't see anywhere that you have to say the GLKTextureInfo in variable x is bound to GL_TEXTURE0.
I've seen examples where people use glActiveTexture in conjunction with GLKTextureLoader, but it looks like the texture just automagically gets locked into the active texture unit. Once I load it, I just have to pass in texture coordinates?
Thanks in advance.