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I have a problem with playing a recorded game replay. The replay data consists of tuples of the timestamp when user input was made and the input itsself.

Each frame while playing the replay I try to find a matching user input in the replay data. But as the time in each frame mostly never matches a timestamp in the replay data exactly , I can only fetch the closest timestamp from the replay data which averagely differs about 0.01 seconds form the current frame time. This makes the replay very imprecise.

What possibilities do I have to react on this difference?

Andreas Linden
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1 Answers1

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Found the soloution myself:

If you want to record demos using only the userinput two criterias have to be fulfilled

  1. Have a fixed game update rate, not depending on the FPS
  2. physics have to be deterministic

because both points are not easy to implement I decided to use frame snapshots to save the demos. this results in more data to be saved but is way easier to develop.

Andreas Linden
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