I had the same problem on my friends Computer. So I made this (it is just part of the code, because all the code is really long ):
...
RecognizerInfo recognizerInfo = null;
foreach (RecognizerInfo ri in SpeechRecognitionEngine.InstalledRecognizers())
{
if ((ri.Culture.TwoLetterISOLanguageName.Equals("en")) && (recognizerInfo == null))
{
recognizerInfo = ri;
break;
}
}
SpeechRecognitionEngine SpeachRecognition = new SpeechRecognitionEngine(recognizerInfo);
GrammarBuilder gb = new GrammarBuilder(startLiserninFraze);
gb.Culture = recognizerInfo.Culture;
grammar = new Grammar(gb);
SpeachRecognition.RequestRecognizerUpdate();
SpeachRecognition.LoadGrammar(grammar);
SpeachRecognition.SpeechRecognized += SpeachRecognition_SpeechRecognized;
SpeachRecognition.SetInputToDefaultAudioDevice();
SpeachRecognition.RecognizeAsync(RecognizeMode.Multiple);
...
So this should work. My friends PC supported 2 instances of "en" or in "eng". Not sure why. So the code selects first one. I found some pieces of code on the internet and some of this is made by me.
SpeachRecognition.SpeechRecognized += SpeachRecognition_SpeechRecognized;
is made to make an event when everything is recognized. just type:
SpeachRecognition.SpeechRecognized +=
and the press TAB button (atleast in VS 2013) few times. and then in the bottom of code it will generate something like this:
void SpeachRecognition_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)
{
//then will be some line that you need to replace with your code
}
I hope this will help. :)