keep in mind I normally use pure as3 and FlashDevelop :) I am really new to this "working with Adobe Flash Professional" thing and I am working with an artist that basically put all the art in a .fla file. I am a veteran pure as3 programmer and I never tried to work with a Fla file(or Flash Pro).
I want to work the right easy way and use my classes with the fla to load assets directly. I've tried to find a comprehensive tutorial but had no such luck.
Basically I have a bunch of working pure AS3 code in FlashDevelop and a bunch of art assets saved into one .fla file. And my goal is to rasterize (turn into bitmapData) the art assets so I can blit (copyPixel) them whenever I need quickly for good gaming performance.
Thank you all, any help is greatly appreciated. This is a project I am doing to help a friend and I don't have much time to research this by myself so simply pointing me in the right direction to an easy to follow tutorial would be a great start.
I tried to read and understand the in-house wiki for FlashDevelop and the instructions there were not clear as far as using Flash Pro 5.5 in conjunction with FlashDevelop.
I really want to use FlashDevelop so I can easily maintain class structure. Thanks a bunch to anyone who can help.