I'm hosting multiple game servers on a machine with Debian 7 and after a game server is created, a new game folder is extracted with the game files on it, which involves copying around 2-4 GB, and while the files are being copied, every game server freezes for around 3 seconds or more.
Is there anyway to avoid this lag?
I'm using cfq
as the default I/O scheduler
, but maybe there is a way to slow down the copying speed so the machine doesn't lag?
Thanks in advice.