I have a mobile multiplayer game that uses the AIR serverSocket class to connect to an AIR server app on a laptop set up as a wifi hotspot.
The requirements have changed and now the server must be remote and accessible over the web.
So the end user connects(via wifi) to the net and accesses the server remotely. Since communication is all TCPIP I assume this presents no problems other than configuring the server to be available via a static IP.
Can anyone tell me a)How to set up a static IP for the sever given the above scenario?
b)How to easily test, can I simply use MAMP and a local server with my AIR server app running or??