I just released a game that requires a PC and a mobile phone to communicate via UDP in a local area network. I have a mechanism that adds rules to the Windows firewall for the game.
However, some Antivirus software has blocked the game with its firewall, making it unplayable.
How do I avoid this scenario? Should I contact some of the Antivirus providers? Or, sign our program with a more potent certificate? Or, should I use some of the well-known ports for the game instead?