Winged edge

In computer graphics, the winged edge data structure is a way to represent polygon meshes in computer memory. It is a type of boundary representation and describes both the geometry and topology of a model. Three types of records are used: vertex records, edge records, and face records. Given a reference to an edge record, one can answer several types of adjacency queries (queries about neighboring edges, vertices and faces) in constant time. This kind of adjacency information is useful for algorithms such as subdivision surface.

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