Wing Commander (video game)

Wing Commander is the first game in Chris Roberts' space flight simulation Wing Commander franchise by Origin Systems. The game was first released for MS-DOS on September 26, 1990 and was later ported to the Amiga, CD32 (256-color), Sega CD and the Super Nintendo Entertainment System, and re-released for the PC as Wing Commander I in 1994. An enhanced remake Super Wing Commander was made for the 3DO in 1994, and later ported to the Macintosh.

Wing Commander
Developer(s)Origin Systems
Publisher(s)Origin Systems
Director(s)Chris Roberts
Producer(s)Chris Roberts
Warren Spector
Designer(s)Chris Roberts
Writer(s)Jeff George
Composer(s)George Alistair Sanger
David Govett
Platform(s)
Release
September 26, 1990
  • September 26, 1990 (MS-DOS)
    March 1, 1992 (SNES)
    September 1992 (Amiga)
    June 1, 1993 (Amiga CD32)
    March 1994 (Sega CD)
    August 1995 (Mac)
    November 30, 1996 (Windows 95)
Genre(s)Space flight simulation
Mode(s)Single-player

Two expansion packs for the game were released: Wing Commander: The Secret Missions in November 1990 and Wing Commander: The Secret Missions 2: Crusade in March 1991.

The game was considered a major step forward for space dogfight games, featuring graphics, audio, and a story campaign that invited comparison to the Star Wars films. Set in the year 2654 and characterized by Chris Roberts as "World War II in space", it features a multinational cast of pilots from the "Terran Confederation" flying missions against the predatory, aggressive Kilrathi, a feline warrior race (heavily inspired by the Kzinti of Larry Niven's Known Space universe).

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