Torment: Tides of Numenera
Torment: Tides of Numenera is a role-playing video game developed by inXile Entertainment and published by Techland Publishing for Microsoft Windows, macOS, Linux, PlayStation 4 and Xbox One. It is a spiritual successor to 1999's Planescape: Torment.
Torment: Tides of Numenera | |
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Developer(s) | inXile Entertainment |
Publisher(s) | Techland Publishing |
Director(s) | Kevin Saunders |
Producer(s) | Eric Daily |
Designer(s) | Adam Heine |
Programmer(s) | Steve Dobos |
Artist(s) |
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Writer(s) | Colin McComb |
Composer(s) | Mark Morgan |
Engine | Unity |
Platform(s) | |
Release | February 28, 2017 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
The game takes place in The Ninth World, a science fantasy campaign setting written by Monte Cook for his tabletop RPG Numenera. It uses the Unity game engine. Torment: Tides of Numenera, like its predecessor, is primarily story-driven while placing greater emphasis on interaction with the world and characters, with combat and item accumulation taking a secondary role.
The game was successfully crowd-funded through Kickstarter in the first six hours of the project's launch in March 2013. At the campaign's conclusion, Torment: Tides of Numenera had set the record for highest-funded video game on Kickstarter with over US$4 million pledged. The release date was initially set for December 2014, but was pushed back to February 2017.