Torment: Tides of Numenera

Torment: Tides of Numenera is a role-playing video game developed by inXile Entertainment and published by Techland Publishing for Microsoft Windows, macOS, Linux, PlayStation 4 and Xbox One. It is a spiritual successor to 1999's Planescape: Torment.

Torment: Tides of Numenera
Developer(s)inXile Entertainment
Publisher(s)Techland Publishing
Director(s)Kevin Saunders
Producer(s)Eric Daily
Designer(s)Adam Heine
Programmer(s)Steve Dobos
Artist(s)
  • Charlie Bloomer
  • Aaron Meyers
Writer(s)Colin McComb
Composer(s)Mark Morgan
EngineUnity
Platform(s)
ReleaseFebruary 28, 2017
Genre(s)Role-playing
Mode(s)Single-player

The game takes place in The Ninth World, a science fantasy campaign setting written by Monte Cook for his tabletop RPG Numenera. It uses the Unity game engine. Torment: Tides of Numenera, like its predecessor, is primarily story-driven while placing greater emphasis on interaction with the world and characters, with combat and item accumulation taking a secondary role.

The game was successfully crowd-funded through Kickstarter in the first six hours of the project's launch in March 2013. At the campaign's conclusion, Torment: Tides of Numenera had set the record for highest-funded video game on Kickstarter with over US$4 million pledged. The release date was initially set for December 2014, but was pushed back to February 2017.

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