The Sims 2

The Sims 2 is a 2004 strategic life simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in The Sims series, and is the sequel to The Sims. The game was released for Microsoft Windows on September 14, 2004, and a port for MacOS was released on June 17, 2005. Eight expansion packs and nine "stuff packs" were subsequently released between 2005 and 2008. In addition, versions of The Sims 2 were released on various consoles and mobile platforms, including the Nokia Ovi Store. A sequel, The Sims 3, was released in June 2009.

The Sims 2
Developer(s)Maxis Redwood Shores
Publisher(s)Electronic Arts
Director(s)Charles London
Producer(s)Jonathan Knight
Margaret Ng
Programmer(s)David Gregory
Matthew M. Brown
Artist(s)David Patch
Goopy Rossi
Leo Hourvitz
Composer(s)Jerry Martin
Mark Mothersbaugh
SeriesThe Sims
Platform(s)Microsoft Windows, Mac OS X, Game Boy Advance, GameCube, Nintendo DS, PlayStation 2, Xbox, PlayStation Portable, Java ME
ReleaseMicrosoft Windows
  • NA: September 14, 2004
  • EU: September 16, 2004
Mac OS X
  • NA: June 17, 2005
  • EU: August 13, 2005
Game Boy Advance, GameCube, Nintendo DS, PlayStation 2 & Xbox
  • NA: October 24, 2005
  • EU: November 4, 2005
PlayStation Portable
  • NA: December 7, 2005
  • EU: January 13, 2006
Genre(s)Social simulation
Mode(s)Single-player, multiplayer

Like its predecessor, The Sims 2 allows the player to create and dress characters called "Sims", design neighborhoods, and build and furnish houses. Players manage their Sims from birth to death, forming relationships in a manner similar to real life. Sims have life goals, wants, and fears, the fulfillment of which can produce good or bad outcomes. The Sims 2 was the first game in the series to incorporate a 3D graphics engine, which allowed the player to get 360ยบ views of the game as opposed to the fixed 2D isometric view of The Sims. Genetics are also a new game mechanic, as previously children in The Sims did not always look like their parents. Although gameplay is not linear, storylines and scripted events exist in the game's pre-built neighborhoods.

The Sims 2 was critically acclaimed, gaining a 90% score from aggregators Metacritic and GameRankings. It has been cited as one of the greatest video games ever made. It was also a commercial success, selling one million copies in its first ten days, a record at the time. In April 2008, The Sims 2's official website announced that 100 million copies of The Sims series had been sold. By March 2012, the game had sold 13 million copies over all platforms with over six million PC copies, making it one of the best-selling PC games of all-time.

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