Tempest (video game)

Tempest is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned.

Tempest
North American arcade flyer
Developer(s)Atari, Inc.
Publisher(s)Atari, Inc.
Designer(s)Dave Theurer
Programmer(s)Dave Theurer
Platform(s)Arcade, Atari ST, Amstrad CPC, BBC Micro, ZX Spectrum
ReleaseOctober 1981 (1981-10): Arcade
1985: Spectrum, BBC
1987: Amstrad
1989: Atari ST
Genre(s)Tube shooter
Mode(s)Up to 2 players, alternating turns

Tempest was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first to let players choose their starting level (a system Atari called "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue the previous game. Tempest was one of the first video games with a progressive level design where the levels themselves varied rather than giving the player the same layout with increasing difficulty.

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