Tag (programming)
In programming, a tag is an argument to a subroutine that determines other arguments passed to it, which is used as a way to pass indefinite number of tagged parameters to the subroutine; notably, tags are used for a number of system calls in AmigaOS v2.0 and onwards.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.