Summoner 2
Summoner 2 is an action role-playing game developed by Volition and published by THQ as the sequel to Summoner. It was originally released for PlayStation 2 in 2002 and was re-released for the GameCube in 2003 with some visual changes as Summoner: A Goddess Reborn. The game features improved visuals and a more real-time, action-oriented combat system from the original.
Summoner 2 | |
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US box art for PS2 version | |
Developer(s) | Volition |
Publisher(s) | THQ |
Designer(s) | Sandeep Shekar |
Programmer(s) | James Hague |
Artist(s) | Mitri Vanichtheeranont Frank Marquart |
Writer(s) | Jason Scott |
Composer(s) | Dan Wentz Franky Vivid Kate Marlin-Nelson |
Series | Summoner |
Platform(s) | PlayStation 2, GameCube |
Release | PlayStation 2 GameCube |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Instead of Joseph, the player now takes on the role of Maia, Queen of Halassar, who is the goddess Laharah reborn, and can transform herself into a variety of "summonable" creatures. Maia must heal the legendary Tree of Eleh, the source of Aosi, the language of creation. Along the way, she meets a host of characters, including Yago from the original Summoner game.
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