Succinct game

In algorithmic game theory, a succinct game or a succinctly representable game is a game which may be represented in a size much smaller than its normal form representation. Without placing constraints on player utilities, describing a game of players, each facing strategies, requires listing utility values. Even trivial algorithms are capable of finding a Nash equilibrium in a time polynomial in the length of such a large input. A succinct game is of polynomial type if in a game represented by a string of length n the number of players, as well as the number of strategies of each player, is bounded by a polynomial in n (a formal definition, describing succinct games as a computational problem, is given by Papadimitriou & Roughgarden 2008).

Consider a game of three players, I,II and III, facing, respectively, the strategies {T,B}, {L,R}, and {l,r}. Without further constraints, 3*23=24 utility values would be required to describe such a game.
L, l L, r R, l R, r
T 4, 6, 2 5, 5, 5 8, 1, 7 1, 4, 9
B 8, 6, 6 7, 4, 7 9, 6, 5 0, 3, 0
For each strategy profile, the utility of the first player is listed first (red), and is followed by the utilities of the second player (green) and the third player (blue).
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