Street Fighter II

Street Fighter II: The World Warrior is a 2D fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the Street Fighter series and the sequel to 1987's Street Fighter. It is Capcom's fourteenth game to use the CP System arcade system board. Street Fighter II vastly improved many of the concepts introduced in the first game, including the use of special command-based moves, a combo system, a six-button configuration, and a wider selection of playable characters, each with a unique fighting style.

Street Fighter II
Japanese arcade brochure featuring the original eight main characters.
Clockwise from top: Zangief, Ken, Blanka, Dhalsim, Ryu, Guile, and Honda. Center: Chun-Li.
Developer(s)Capcom
Publisher(s)Capcom
Producer(s)Yoshiki Okamoto
Designer(s)
Programmer(s)
  • Shinichi Ueyama
  • Seiji Okada
  • Yoshihiro Matsui
  • Motohide Eshiro
Artist(s)
  • Eri Nakamura
  • Satoru Yamashita
Composer(s)
SeriesStreet Fighter
Platform(s)
Release
March 7, 1991
  • Arcade
    • JP: March 7, 1991
    • WW: March 1991
    SNES
    • JP: June 10, 1992
    • NA: July 15, 1992
    • AU: October 23, 1992
    • UK: October 1992
    • EU: December 17, 1992
    MS-DOS
    • EU: July 10, 1992
    • NA: April 26, 1993
    Amiga
    • EU: November 15, 1992
    • UK: December 15, 1992
    Atari ST
    • EU: December 20, 1992
    Amstrad CPC
    • EU: December 31, 1992
    Commodore 64
    • EU: August 20, 1992
    ZX Spectrum
    • EU: September 14, 1992
    CPS Changer
    • JP: July 14, 1994
    Game Boy
    • JP: August 11, 1995
    • NA: September 1995
    • EU: 1995
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemCP System

It prominently features a popular two-player mode that obligates direct, human-to-human competitive play which prolonged the survival of the declining video-game arcade business market by stimulating business and driving the fighter genre. It inspired grassroots tournament events, culminating in Evolution Championship Series (EVO). Street Fighter II shifted the arcade competitive dynamic from achieving personal-best high scores to head-to-head competition, including large groups.

Street Fighter II became the best-selling game since the golden age of arcade video games. By 1994, it had been played by an estimated 25 million people in the United States alone. Due to its major success, a series of updated versions were released with additional features and characters. Worldwide, more than 200,000 arcade cabinets and 15 million software units of all versions of Street Fighter II have been sold, grossing an estimated $10 billion in total revenue, making it one of the top three highest-grossing video games of all time as of 2017 and the best-selling fighting game until 2019. More than 6.3 million Super Nintendo (SNES) cartridges of Street Fighter II have been sold, making it Capcom's best-selling single software game for the next two decades, its best-selling game on a single platform, and the highest-selling third-party game on the SNES.

Street Fighter II is regarded as one of the greatest video games of all time and the most important and influential fighting game ever made. Its launch is seen as a revolutionary moment within its genre, credited with popularizing the fighting genre during the 1990s and inspiring other producers to create their own fighting series. It sparked a renaissance for the arcade video game industry and impacted competitive video gaming and wider popular culture such as films and music. The game's soundtrack has been considered one of the greatest of all time.

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