Star Wars: Battlefront (2004 video game)
Star Wars: Battlefront is a 2004 first and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts, it is the first game in the Star Wars: Battlefront series. It was released on September 21, 2004, for PlayStation 2, Xbox and Microsoft Windows to coincide the release of the Star Wars Trilogy DVD set. It is also available for purchase on both the Xbox 360 and Xbox One through their backwards compatibility features. Aspyr released a Mac OS X port in July 2005, and a cellular phone version, Star Wars Battlefront Mobile, was released November 1, 2005. A sequel, Star Wars: Battlefront II, was released on November 1, 2005, for Windows, Xbox, PlayStation 2 and PlayStation Portable. The game is primarily played as a conquest game, however other modes such as Galactic Conquest bring strategy elements to the title.
Star Wars: Battlefront | |
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Developer(s) | Pandemic Studios Beenox (Mac) Mikoishi (cellular) |
Publisher(s) | LucasArts (console and PC) Aspyr (Mac) THQ Wireless (cellular) |
Director(s) | Eric Gewirtz |
Producer(s) | Christopher Williams |
Designer(s) | Jens Hartvig Andersen |
Artist(s) | Dean Betton Matthew Palmer Juan L. Sanchez |
Series | Star Wars: Battlefront |
Engine | Zero |
Platform(s) | Windows, PlayStation 2, Xbox, Mac OS X, Mobile phone |
Release | Windows, PlayStation 2, Xbox September 21, 2004 Mac OS X July 18, 2005 Mobile November 1, 2005 |
Genre(s) | Third-person shooter, first-person shooter |
Mode(s) | Single-player, multiplayer |
Battlefront features several locales from major Star Wars battles, and includes voice acting from veteran voice actors Temuera Morrison, Tom Kane, and Nick Jameson. It received generally favorable reviews from critics, averaging approximately an 80% approval rating across all platforms at aggregate websites GameRankings and Metacritic. Critics praised the multiplayer component and the ability to play a part in major Star Wars battles, however the lacking single player component and poor AI were points of concern. The game moved in excess of 4 million units in sales.