StarPower (game)
StarPower is an educational game for 12 to 35 players, designed by R. Garry Shirts for Simulation Training Systems in 1969. The game combines chance and skill at trading to establish a score. Players are assigned categories based upon their relative scores, with the highest scoring category being able to change the rules. The game is designed to illustrate the behavior of human beings in a system that naturally stratifies them economically or politically.
Players | 12-35 (18-35 recommended) |
---|---|
Setup time | < 30 minutes |
Playing time | About two hours |
Chance | some 1 |
Skills | negotiation, basic math |
1. In service to the educational goal of the game, chance and skill have a smaller impact on the game than players are initially led to believe. |
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