Soulcalibur II

Soulcalibur II (ソウルキャリバーII, Sōrukyaribā Tsū) is a 2002 fighting game developed by Project Soul and published by Namco and the third installment in the Soulcalibur series of weapon-based fighting games. It is the sequel to Soulcalibur, which was released in July 1998. Originally intended to be released on Sega's NAOMI board, the game was released on the Namco System 246 arcade board before being ported to the PlayStation 2, GameCube, and Xbox in 2003.

Soulcalibur II
Developer(s)Project Soul
Publisher(s)Namco
Director(s)Jin Okubo
Yoshitaka Tezuka
Producer(s)Hiroaki Yotoriyama
Programmer(s)Shinobu Nimura
Artist(s)Takuji Kawano
Writer(s)Yoshihiro Nakagawa
Composer(s)Junichi Nakatsuru
Yoshihito Yano
Asuka Sakai
Rio Hamamoto
SeriesSoulcalibur
Platform(s)Arcade, GameCube, PlayStation 2, Xbox, PlayStation 3, Xbox 360
Release
July 10, 2002
  • Soulcalibur II
    Arcade
    • JP: July 10, 2002
    • NA: 2002
    GameCube, PlayStation 2, & Xbox
    • JP: March 27, 2003
    • NA: August 27, 2003
    • EU: September 26, 2003
    HD Online
    PlayStation 3
    • NA: November 19, 2013
    • EU: November 20, 2013
    • JP: February 20, 2014
    Xbox 360
    • WW: November 20, 2013
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemNamco System 246

The game's plot revolves around the legendary weapon Soul Edge having been shattered into pieces, with different characters seeking to collect all the pieces to gain possession of the complete weapon or to destroy it once and for all. Compared to Soulcalibur, Soulcalibur II had improvements in graphics and the game system and introduced several new and guest characters. This is the first Soul game depicting the 1590 A.D. trilogy, which ends in Soulcalibur IV.

The game was a critical and commercial success, with the introduction of guest characters to the series, particularly Link on the GameCube version, being acclaimed by critics and audiences alike. A high-definition port, titled SoulCalibur II HD Online, based on the PlayStation 2 version, was released for the PlayStation 3 and Xbox 360 in 2013.

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