Sin (video game)
Sin is a first-person shooter video game developed by Ritual Entertainment and published by Activision in 1998. It uses a modified version of the Quake II engine. Sin is set in the dystopian future of 2037, where John Blade, a commander in a security force named HardCorps in the megacity of Freeport, is tasked to rid the city of a recreational drug that may be tied to the rival biotechnology megacorporation, SinTek.
Sin | |
---|---|
North American cover art | |
Developer(s) | Ritual Entertainment Hyperion Entertainment (Linux) Nightdive Studios (Reloaded) Slipgate Ironworks (Reloaded) Ritual Entertainment (Gold, Reloaded) |
Publisher(s) | Activision Nightdive Studios (Gold, Reloaded) 3D Realms (Reloaded) |
Director(s) | Joseph Selinske |
Producer(s) | Harry A. Miller IV Sean Dunn John Tam |
Designer(s) | Richard Gray Matthias Worch |
Programmer(s) | Scott Alden Mark Dochtermann Jim Dosé |
Artist(s) | Michael Hadwin |
Writer(s) | Marc Saltzman |
Composer(s) | Zak Belica |
Engine | Quake II engine Kex Engine (Reloaded) |
Platform(s) | Microsoft Windows, Linux, Classic Mac OS |
Release | WindowsLinux
|
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Sin was released to generally positive reviews, with praise going towards its level design and premise, but criticism for technical issues that resulted from a rushed release. It sold poorly as a result of competition with Half-Life, but grew to have a cult following.
Nightdive Studios acquired the rights to Sin in 2020, and in March 2020 republished the game, along with the Wages of Sin expansion pack, as Sin: Gold. In September 2020, the studio announced plans to release a remastered version, titled Sin: Reloaded, originally for a 2021 release but currently delayed to an unknown time.