Resident Evil – Code: Veronica

Resident Evil – Code: Veronica is a survival horror video game developed and published by Capcom and originally released for the Dreamcast in 2000. It is the fourth main installment in the Resident Evil series and the first to debut on a separate platform from the PlayStation. The story takes place three months after the events of Resident Evil 2 (1998) and the concurrent destruction of Raccoon City as seen in Resident Evil 3: Nemesis (1999). It follows Claire Redfield and her brother Chris Redfield in their efforts to survive a viral outbreak at a remote prison island in the Southern Ocean and a research facility in Antarctica. The game retains the traditional survival horror controls and gameplay of previous installments; however, unlike the pre-rendered backgrounds of previous games, Code: Veronica uses real-time 3D environments and dynamic camera movement.

Resident Evil – Code: Veronica
North American Dreamcast cover art
Developer(s)Capcom Production Studio 4
Publisher(s)
  • DreamcastGameCube
Director(s)Hiroki Kato
Producer(s)Shinji Mikami
Programmer(s)Yukihiko Tani
Artist(s)Junichi Ota
Composer(s)
  • Takeshi Miura
  • Hijiri Anze
  • Sanae Kasahara
SeriesResident Evil
Platform(s)
Release
February 3, 2000
  • Dreamcast
    • JP: February 3, 2000
    • NA: March 28, 2000
    • EU: May 26, 2000
    Code: Veronica X
  • Dreamcast
    • JP: March 22, 2001
    PlayStation 2
    • JP: March 22, 2001
    • NA: August 22, 2001
    • EU: September 14, 2001
    GameCube
    • JP: August 7, 2003
    • NA: December 3, 2003
    • EU: March 12, 2004
    PlayStation 3, Xbox 360
    • NA: September 27, 2011
    • EU: September 27, 2011 (X360)
    • EU: September 28, 2011 (PS3)
    • AU: November 15, 2011
    • JP: March 13, 2012
Genre(s)Survival horror
Mode(s)Single-player

After producer Shinji Mikami and his team learned they would be unable to port Resident Evil 2 to the Sega Saturn, they began development on an original game, which became Code: Veronica. Although labeled a spin-off, it was designed as the true sequel to Resident Evil 2; the title "Resident Evil 3" was given to what was originally another spin-off game being developed in tandem for the PlayStation. Claire was designed with a tougher appearance than in Resident Evil 2, with the reason being her past experiences in Raccoon City built her toughness and confidence. Unlike the American horror themes and settings of previous games in the series, Code: Veronica employs a European gothic horror design and settings. This is achieved through the use of gothic architecture and gothic art in addition to the writing style and story presentation.

Capcom announced Code: Veronica in August 1998 and released it in February 2000 after delays and a reduction in sales expectations due to the struggling Dreamcast platform. Sales were weak compared to other Resident Evil games, but strong compared to other Dreamcast games. Code Veronica received critical acclaim and has been considered among both the best Resident Evil games and Dreamcast games. Capcom released an updated version on PlayStation 2, Code: Veronica X. The revised version included new cutscenes which revealed more details about the story, and it was ported to the GameCube in addition to other platforms in later years. In September 2011, Capcom released a high-definition remastered version of Code: Veronica X for the PlayStation 3 and Xbox 360. Code: Veronica was adapted for Capcom's Gun Survivor series with Resident Evil Survivor 2 – Code: Veronica (2002) and also later adapted for Resident Evil: The Darkside Chronicles (2009).

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