Real Racing 3

Real Racing 3 is a 2013 racing game developed by Firemonkeys Studios and published by Electronic Arts for iOS, Android (inducing Microsoft Surface Duo), Nvidia Shield and BlackBerry 10 devices. It was released on iOS and Android on February 28, 2013, under the freemium business model; it was free to download, with enhancements available through in-app purchases. It was considered that it had one of the best graphical experience at that time. Over time and despite an expensive virtual economy ingame, the developers began to tolerate the use of playing with time zones in order for the players to watch unlimited ads to get free gold.

Real Racing 3
art featuring an Pagani Huayra racing with an Koenigsegg Agera R
Developer(s)Firemonkeys Studios
Publisher(s)Electronic Arts
Director(s)Patrick Broddesson
Producer(s)Kynan Woodman
Michael de Graaf
Designer(s)
  • Jordan Phang
  • Ollie Browne
  • Thomas Baker
  • Simon Short
Programmer(s)
  • Alex Holkner
  • Ben D'Arcy
Artist(s)
  • Alex Smiles
  • Andrew Trawn
  • Benjamin Dawe
  • Benjamin Weatherall
  • Clive Hambly
  • Cody Alday
  • Jay Abbott
  • Julian Morris
  • Nathan Barnes
  • Nick Mead
  • Richard McBride
Composer(s)Jamie Andersen
Paul Motion
SeriesReal Racing
Platform(s)iOS
Android
Nvidia Shield
BlackBerry 10
ReleaseiOS & Android
  • WW: February 28, 2013
Nvidia Shield
  • WW: July 31, 2013
BlackBerry 10
  • WW: August 28, 2013
Genre(s)Racing
Mode(s)Single-player, multiplayer

The game is the sequel to 2009's Real Racing and 2010's Real Racing 2. Primarily due to the freemium nature of the game, it received less favorable reviews than its predecessors, although the gameplay remains generally lauded. The game features include over 45 circuits at 20 real-world locations, a 43-car grid, and over 400 licensed cars from 42 manufacturers such as Mercedes-Benz, Audi, Porsche, Lamborghini, Bugatti, Ford, Bentley, McLaren, Chevrolet, and Koenigsegg. Unlike in the previous Real Racing games, players are required to maintain and service their vehicles, requiring in-game cash and real-world time.

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