Quake 4

Quake 4 is a 2005 military science fiction first-person shooter video game developed by Raven Software and published by Activision. It is the fourth title in the Quake series, after the multiplayer Quake III Arena, and a sequel to Quake II. Raven Software collaborated with id Software, who supervised the development of the game as well as provided the id Tech 4 engine upon which it was built. The game has an increased emphasis on single-player gameplay compared to previous installments; its multiplayer mode does not support playable bots.

Quake 4
Developer(s)Raven Software
Publisher(s)Activision
Director(s)Eric Biessman
Designer(s)Jim Hughes
Programmer(s)Rick Johnson
Jeffrey Newquist
Artist(s)Kevin Long
Composer(s)
  • Zachary Quarles
  • Kevin Schilder
SeriesQuake
Engineid Tech 4
Platform(s)
Release
October 18, 2005
  • Microsoft Windows
    • NA: October 18, 2005
    • EU: October 21, 2005
  • Linux
    • NA: October 20, 2005
  • Xbox 360
    • NA: November 22, 2005
    • EU: December 2, 2005
  • Mac OS X
    • EU: March 24, 2006
    • NA: April 14, 2006
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Quake 4 went gold in early October 2005 and was released on October 18 for Microsoft Windows, and later for Linux and OS X, Xbox 360. A special DVD Collectors Edition was released, including promotional material and the game Quake II with its expansions, The Reckoning and Ground Zero. The Xbox 360 version of Quake 4 is based on the Special Collectors Edition, and includes Quake II. On August 4, 2011, the game was made available through Steam.

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