Open Dynamics Engine
The Open Dynamics Engine (ODE) is a physics engine written in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision detection engine. It is free software licensed both under the BSD license and the LGPL.
Developer(s) | Russell Smith |
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Initial release | May 8, 2001 |
Stable release | 0.16.2
/ July 30, 2020 |
Repository | bitbucket |
Written in | C/C++ |
Operating system | Platform independent |
Type | Physics engine |
License | BSD |
Website | www |
ODE was started in 2001 and has already been used in many applications and games, such as Assetto Corsa, BloodRayne 2, Call of Juarez, S.T.A.L.K.E.R., Titan Quest, World of Goo, X-Moto and OpenSimulator.
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