Octree
An octree is a tree data structure in which each internal node has exactly eight children. Octrees are most often used to partition a three-dimensional space by recursively subdividing it into eight octants. Octrees are the three-dimensional analog of quadtrees. The word is derived from oct (Greek root meaning "eight") + tree. Octrees are often used in 3D graphics and 3D game engines.
Octree | ||||||||||||
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Type | Tree | |||||||||||
Invented | 1980 | |||||||||||
Invented by | Donald Meagher | |||||||||||
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