OGRE
Object-Oriented Graphics Rendering Engine (OGRE) is a scene-oriented, real-time, open-source, 3D rendering engine.
Screenshot from the official OGRE Demos pack, from "Fresnel Reflections and Refractions" benchmark | |
Developer(s) | The OGRE Team |
---|---|
Initial release | February 2005 |
Stable release | |
Repository | |
Written in | C++ |
Operating system | Cross-platform software |
Platform | Windows (all major versions), Linux, macOS, Android, iOS, JavaScript (via EMScripten), Windows Phone (Sponsored by Microsoft) and WinRT. |
Type | Graphics rendering engine |
License | MIT License |
Website | www |
Ogre has been ported to Windows, macOS, Linux, PocketPC, Xbox, and PS3.
Since 2019, Ogre consists of two forks developed separately, namely Ogre (also called Ogre1), which is based on the original 1.x codebase and Ogre Next (also called Ogre2), which is based on the 2.x development efforts.
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