Missile Command

Missile Command is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year. The game was released during the Cold War, and the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases.

Missile Command
North American arcade flyer
Developer(s)Atari, Inc.
Publisher(s)Arcade
Game Boy
Designer(s)Dave Theurer
Programmer(s)Rich Adam
Dave Theurer
Composer(s)Rich Adam
Platform(s)Arcade, Atari 2600, Atari 5200, Atari 8-bit, Atari ST, Game Boy, Lynx
ReleaseArcade
  • NA: July 1980
  • JP: July 1980
  • EU: 1980
Atari 2600
  • NA: April 1981
Atari 8-bit
Atari 5200
Atari ST
Game Boy
Genre(s)Shoot 'em up
Mode(s)Up to 2 players, alternating turns

Atari brought the game to its home systems beginning with the 1981 Atari VCS port by Rob Fulop. Numerous contemporaneous clones and modern remakes followed. Missile Command is built into the Atari XEGS released in 1987, an Atari 8-bit family computer repackaged as a game console.

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