Machinarium
Machinarium is a puzzle point-and-click adventure game developed by Amanita Design. It was released on 16 October 2009 for Microsoft Windows, OS X, Linux, on 8 September 2011 for iPad 2 on the App Store, on 21 November 2011 for BlackBerry PlayBook, on 10 May 2012 for Android, on 6 September 2012 on PlayStation 3's PlayStation Network in Europe, on 9 October 2012 in North America and on 18 October 2012 in Asia, and was also released for PlayStation Vita on 26 March 2013 in North America, on 1 May 2013 in Europe and on 7 May 2013 in Asia. Demos for Windows, Mac and Linux were made available on 30 September 2009. A future release for the Wii's WiiWare service was cancelled as of November 2011 due to WiiWare's 40MB limit.
Machinarium | |
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Developer(s) | Amanita Design |
Publisher(s) | Amanita Design
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Designer(s) | Jakub Dvorský |
Composer(s) | Tomáš Dvořák |
Engine | Adobe Flash, DirectX |
Platform(s) | Windows Windows Phone OS X Linux PlayStation 3 (PlayStation Network) PlayStation Vita iPad 2 BlackBerry PlayBook Android PlayStation 4 Nintendo Switch Xbox One |
Release | October 16, 2009
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Genre(s) | Graphic adventure, Puzzle |
Mode(s) | Single-player |
Microsoft Windows, OS X, Linux and Android versions of this game were released along with Humble Indie Bundle for Android 4 on 8 November 2012, to customers who paid over the average price. The Windows Phone version was released on 22 March 2014. In 2017, the developer released a Definitive Version of the game that is based on a DirectX engine instead of Adobe Flash and can be played in full-screen mode. The Xbox One version of the game was released on 16 April 2020.