Inside (video game)

Inside is a puzzle-platform game developed and published by Playdead in 2016, and was released on June 29, for Xbox One, Windows, on July 7, and August 23, for PlayStation 4. The game was released for iOS in December 2017 and Nintendo Switch in June 2018. A macOS version was released in June 2020. The player controls a boy in a dystopic world, solving environmental puzzles and avoiding death. It is the successor to Playdead's 2010 Limbo, with similar 2.5D gameplay.

Inside
Developer(s)Playdead
Publisher(s)Playdead
Director(s)Arnt Jensen
Producer(s)Mads Wibroe
Designer(s)Jeppe Carlsen
Programmer(s)Kristian Kjems
Composer(s)
EngineUnity
Platform(s)
Release
  • Xbox One
  • June 29, 2016
  • Windows
  • July 7, 2016
  • PlayStation 4
  • August 23, 2016
  • iOS
  • December 15, 2017
  • Nintendo Switch
  • June 28, 2018
  • macOS
  • June 23, 2020
Genre(s)
Mode(s)Single-player

Playdead began work on Inside shortly after the release of Limbo, using Limbo's custom game engine. The team switched to Unity to simplify development, adding their own rendering routines, later released as open source, to create a signature look. The game was partially funded by a grant from the Danish Film Institute. Inside premiered at Microsoft's E3 2014 conference, with a planned release in 2015, but was delayed to 2016.

Inside was released to critical acclaim. Critics noted it as an improvement over Limbo, praising its art direction, atmosphere and gameplay. The game was nominated for numerous accolades, including game of the year, and won several independent and technical achievements. As with Limbo, Inside is included on multiple lists of the greatest video games of all time as compiled by game journalists.

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.