Hexen: Beyond Heretic

Hexen: Beyond Heretic is a fantasy first-person shooter video game developed by Raven Software and published by id Software distributed through GT Interactive on October 30, 1995. It is the sequel to 1994's Heretic, and the second game in Raven Software's "Serpent Riders" trilogy, which culminated with Hexen II. The title comes from the German noun Hexen, which means "witches", and/or the verb hexen, which means "to cast a spell". Game producer John Romero stated that a third, unreleased game in this series was to be called Hecatomb.

Hexen: Beyond Heretic
Developer(s)Raven Software
Publisher(s)id Software
Director(s)Brian Raffel
Designer(s)Eric C. Biessman
Michael Raymond-Judy
Programmer(s)Ben Gokey
Paul MacArthur
Chris Rhinehart
Artist(s)Shane Gurno
Brian Pelletier
Brian Raffel
Composer(s)Kevin Schilder
EngineDoom engine
Platform(s)
Release
October 30, 1995
  • MS-DOS
    • NA: October 30, 1995
    • EU: October 30, 1995
    • NA: March 22, 1996 (Deathkings of the Dark Citadel)
    • EU: September 3, 1996 (Deathkings of the Dark Citadel)
    Mac OS
    • NA: June 27, 1996
    Windows
    • NA: March 31, 1997
    PlayStation
    • EU: March 21, 1997
    • NA: May 16, 1997
    Sega Saturn
    • EU: March 21, 1997
    • NA: March 31, 1997
    Nintendo 64
    • NA: June 25, 1997
    • EU: Q4 1997
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Hexen: Beyond Heretic met with highly positive reviews upon release, though the various 1997 console ports were negatively received because of problems with frame rate and controls and the aging of the game itself. Critical plaudits for the game centered on the non-linear level design and the selection of three playable characters, each offering a distinct gameplay experience.

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