Gravity Bone
Gravity Bone is a 2008 freeware adventure game developed and published by Blendo Games. The game employs a modified version of id Software's id Tech 2 engine—originally used for Quake 2—and incorporates music from films by director Wong Kar-wai, which were originally performed by Xavier Cugat. Four incarnations of the game were produced during its one-year development; the first featured more common first-person shooter elements than the released version. Subsequent versions shifted in a new direction, with the inclusion of more spy-oriented gameplay. The game was released for Microsoft Windows in August 2008.
Gravity Bone | |
---|---|
Developer(s) | Blendo Games |
Publisher(s) | Blendo Games |
Designer(s) | Brendon Chung |
Composer(s) | Xavier Cugat |
Engine | id Tech 2 |
Platform(s) | Microsoft Windows |
Release |
|
Genre(s) | Adventure |
Mode(s) | Single-player |
Gravity Bone received critical acclaim from video game journalists. It was called "a pleasure to experience" by Charles Onyett from IGN, and received comparisons to games such as Team Fortress 2 and Portal. The game was praised for its cohesive story, atmosphere and its ability to catch the player's interest over a very short time span without feeling rushed or incomplete. It received the "Best Arthouse Game" award in Game Tunnel's Special Awards of 2008. A sequel, Thirty Flights of Loving, was released in 2012.