Fractal landscape
A fractal landscape or fractal surface is generated using a stochastic algorithm designed to produce fractal behavior that mimics the appearance of natural terrain. In other words, the surface resulting from the procedure is not a deterministic, but rather a random surface that exhibits fractal behavior.
Many natural phenomena exhibit some form of statistical self-similarity that can be modeled by fractal surfaces. Moreover, variations in surface texture provide important visual cues to the orientation and slopes of surfaces, and the use of almost self-similar fractal patterns can help create natural looking visual effects. The modeling of the Earth's rough surfaces via fractional Brownian motion was first proposed by Benoit Mandelbrot.
Because the intended result of the process is to produce a landscape, rather than a mathematical function, processes are frequently applied to such landscapes that may affect the stationarity and even the overall fractal behavior of such a surface, in the interests of producing a more convincing landscape.
According to R. R. Shearer, the generation of natural looking surfaces and landscapes was a major turning point in art history, where the distinction between geometric, computer generated images and natural, man made art became blurred. The first use of a fractal-generated landscape in a film was in 1982 for the movie Star Trek II: The Wrath of Khan. Loren Carpenter refined the techniques of Mandelbrot to create an alien landscape.