Questions tagged [xsi]

XSI is the conventional prefix for the XML Schema Instance Namespace. It is used in the process of validating an XML instance document against an XSD Schema.

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xsi:type attribute does not bound to any namespace

I am trying to generate an xml from a response xml using a style sheet. But not able to generate the desired outcome. It seems the issue is with the xsi:type attribute. Can anybody suggest a possible change in the style sheet. Source XML …
AriSan
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XmlSerializer - object to string returning "p2:nill" instead of xsi:nill

After Serialzation, object to a string I am getting the current xml ... ... the field is nullable so i am waiting for an xsi:nill, instead i…
shay
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get value of xsi:noNamespaceSchemaLocation (XPATH)

updated: I would like to get the value of the arritbute in xsi:noNamespaceSchemaLocation, that is to say: "http://www.mypage/pagedescription.xsd"
Makoto
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Trying to add xmlns:xsi attribute to element

I'm using XSLT 1.0 to produce an XML document where the desired output looks like this:
PongGod
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Is it possible to define an XML attribute for an element by an additional XSD?

Let's say I have an XML something like this: What I would like to do is to merge the two element…
rlegendi
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Softimage access parameters in C++

I'm a bit desperate here... I'm trying to access one parameter of a light in Softimage. First, when we do this: light.GetParameterValue(L"LightExponent") it works! But when we try: light.GetParameterValue(L"soft_light.atten") it fails…
widgg
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Passing variables from a form to a function in sencha touch

I'm working with a sencha touch on a login page, I currently have this function which passes these parameters to a webservice: function Authenticate(username, password, theCallBack) { method = "Authenticate"; parameters = "
naz89
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Orthographic projection of polygon points from 3D to 2D for UV mapping

I’d like to transform or project positions of the polygon points on a plane using simple orthographic projection - for UV mapping and get stucked . The code: CPolygonFaceRefArray lPolygons = lPolygonMesh.GetPolygons(); for( long f=0; f <…
mslaf
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