Questions tagged [xcode7.1]

Related to the specific version of the Apple's IDE, Xcode 7.1. It was released on October 21, 2015.

120 questions
3
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Swift SystemSoundIDButton Vibrate

I have this code. import AudioToolbox.AudioServices if restoreData.boolForKey("VibrationSwitchButton") == true { vibra() } func vibra() { if UIDevice.currentDevice().model == "iPhone" { let systemSoundIDButton : SystemSoundID = 4095 …
Arnaboga
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2
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2 answers

Going directly to Main View controller for already logged in user

I have a loginViewController as my rootviewcontroller followed by the main screen and then other screens. My views follow push and pop approach. What I want is, if a user is already logged in my view should start from main screen else start from…
Francis F
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2
votes
2 answers

First grouped table view section header not showing

I have a grouped table view which I want to have customized section headers. But I'm having trouble showing the first section header for the table view. I have two sections and the section header for the first section is not showing but the second…
user2707185
2
votes
2 answers

Using sqlite in framework

I am creating a framework in swift and I need to use sqlite. I've imported #import to use it and I am writing it in .h file created by Xcode. But while building, I am getting this error: "include of non modular header inside framework…
Keshav Raj
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2
votes
2 answers

OCLint fails to discover pre-compiled workspace/project headers

I am receiving the error below when attempting to build my OCLint aggregate. We use pre-compiled headers within the workspace and although they are referenced exactly the same within the main target and OCLint aggregate, for some reason,OCLint…
2
votes
1 answer

CodeSign error: code signing is required for product type 'Application' in SDK 'iOS 9.1'

The apps is working fine in debug and throw error when I try to build it. I have already regenerate certificate and provisioning profile, but nothing seems works. I have gone through all answer for code sign error in here but also no solution. How…
lwl
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2
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1 answer

DocumentsDirectory in UITableView Array for Xcode 7 and Swift 2.0

I have a project I'm working on that creates and saves PDF files locally to the DocumentDirectoy. I've read here on how to view the DocumentDirectory and filtering it for it for PDF files. I want to have the DocumentDirectory files be viewable in…
ChallengerGuy
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2
votes
1 answer

UnityReportWWWFinishedLoadingData Xcode crash

I have been stuck on this issue for the last two days. I'm using Unity 5.2.3f1 and calling a URL through WWW(URL) class. The URL uses https so it is SSL secured. The file that I'm retrieving is a simple plist file that I've placed in my dropbox…
umerfox
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2
votes
1 answer

Unable to add UIScrollView to UITableView

UPDATED -- I have an iPad app that was originally designed and written for portrait mode only; I now want to add a UIScrollView so it will scroll in landscape mode. Auto Layout is checked and the different scenes are built using Storyboard. (I am…
SpokaneDude
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Demo iAds not working on iOS 9/9.1 Xcode 7.1.1 on simulator neither on device

I am facing a weird problem with iAds banner not showing on Xcode 7.1.1 and iOS 9/9.1. On previous versions it was showing correctly. Things i have already tried to fix the issue: 1). I tried reinstalling the iAd Framework. 2). I tried creating a…
Ankit Khanna
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0 answers

Could not build module 'Darwin' on xcode 7.1

I'm facing wired problem after installing Xcode 7.1. While I'm running existing project (Previously successfully built on Xcode 7) I'm getting error like this: 1. Could not build module 'Darwin' on #import 2. Cannot open file…
Poles
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1 answer

Use of private header from outside its module error in CPTBorderedLayer.m of CorePlot

I upgraded to a new laptop with El Capitan, XCode 7.1, and Cocoapods 0.39.0. When I check out an existing project that uses the CorePlot framework, run pod install, and build the project, I get the following error messages in the CPTBorderedLayer.m…
2
votes
1 answer

Swift Spritekit - Problems adding the same sprite to the scene if one is already added

My SKScene uses the following code to add sprites to the screen at certain time intervals, but if there is already a sprite on the screen when the next one is added my application freezes. Is there a way to add the same sprite to the screen without…
Rachel Evans
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2
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1 answer

tvOS Simulator Build - Installation Failed

When building an application for the Apple tvOS simulator using Xcode 7.1, upon the deployment phase, Xcode throws the following error and fails to deploy the application to the simulator. Installation Failed Invalid argument Any ideas what could…
Danoli3
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vote
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Xcode code sense symbol not found Indexing not working. Xcode repair tools command line tools

I am using Xcode 7.1 and macOS Sierra. My Xcode is not indexing my project, I also enable indexing through terminal. Indexing is not working in in any of the Xcode version of my mac machine, because of this, I am not able to use Xcode code sense…