So I got the crazy idea of making my own PC version of Rock Band / Guitar Hero in Unity. To do so, I need to be able to configure the InputManager in order to detect every button.
Through a little trial and error, I've been able to detect input for…
RN42 Wireshark Snapshot
Wiimote Wireshark Snapshot
All,
I am attempting to program an RN42 to spoof a nintendo Wiimote. I would like for the RN42 to connect to the Wii just as a Wiimote would. I can not seem to detect the Wii, or connect to it with…
See image: Dolphin Emulator setup
I am attempting to use Dolphin Wii emulator's debugger. It emulates a Broadway microprocessor (https://en.wikipedia.org/wiki/Broadway_(microprocessor)). The green bar indicates the next instruction that will be…
I have followed a tutorial on Wii Homebrew Development for displaying better fonts. And there seems to be some issues with the library I am using. FT_Library and FT_Face are not declared. The library I am using is ftImage, do I have to setup…
Its possible to create wii U tablet effects/controllers with AirConsole API? what we call 2 screens gameplay? similar to zombie U or other games like create a mario maker? or create a area to touch/draw and add effects like create a inventory…
I'm working with the C# managed wiimote library for a little fun project I'm working on, But I'm having trouble finding a good tutorial on how to calculate how far the wiimote is from the monitor (i.e sensor bar). I want to create a zoom effect…
Using:
Wiimote.WiimoteState.MotionPlusState.RawValues;
I can retrive the raw values of the gyroscope from the WiiMotion plus, However, these values for rotational acceleration are completely arbitrary and are of little use to me as they stand.
I…
I am sort of confused on how to access gyroscope data from the wiimotion plus using the wiimote lib beta 1.8. I know for the accelerometer you would do something like this:
Wiimote.WiimoteState.AccelState.Values.X;
For the wiimotion plus, I first…
Can someone direct me to resources which will guide me through using C# and the Wiimote library. Brian Peek's turorial is far too complex for me. I would ideally like to write a program to get the accelerometer values from the wiimote and print it…
As an experiment, I'm trying to use my computer as an input for the Wii U. Basically, what I want to do is connect my computer to the Wii U via a male-to-male USB cable and make the Wii U think my computer is a Gamecube adapter (which uses USB).
To…
I'm new to Bluetooth development, and my knowledge is pretty much all accumulated from developers.android.com. I am very familiar with IP TCP sockets, and it looks like Bluetooth takes on the same structure.
What I am looking for, is once a…
I am developing a video game on a FPGA board running linux. I want to use the wiimote to control the game. Now I have a sensor bar with multiple infrared sources at both ends, and a wiimote. I want to track the position of the wiimote in space…
I am working with Wiimote API and I came across this code,
float[] srcX = new float[4];
float[] srcY = new float[4];
float[] dstX = new float[4];
float[] dstY = new float[4];
I am unable to understand why would there be an array of 4 floats to…
I have been asked to investigate porting Wii games and some (Sony) PSOne games to OpenGL ES (can you guess what platform?).
I have never undertaken a game port like this before (and will be hiring someone to do it) but I'd like to understand the…