Questions tagged [wii]

Video game device developed by Nintendo.

Video game device developed by Nintendo.

64 questions
0
votes
1 answer

Wii Guitar Input in Unity

So I got the crazy idea of making my own PC version of Rock Band / Guitar Hero in Unity. To do so, I need to be able to configure the InputManager in order to detect every button. Through a little trial and error, I've been able to detect input for…
0
votes
1 answer

Spoofing an RN42 into a Wiimote

RN42 Wireshark Snapshot Wiimote Wireshark Snapshot All, I am attempting to program an RN42 to spoof a nintendo Wiimote. I would like for the RN42 to connect to the Wii just as a Wiimote would. I can not seem to detect the Wii, or connect to it with…
J. Dee
  • 1
  • 2
0
votes
1 answer

lwzx PowerPC Assembly on Dolphin Wii Emulator

See image: Dolphin Emulator setup I am attempting to use Dolphin Wii emulator's debugger. It emulates a Broadway microprocessor (https://en.wikipedia.org/wiki/Broadway_(microprocessor)). The green bar indicates the next instruction that will be…
Ebola16
  • 59
  • 9
0
votes
0 answers

Wii Homebrew Development... FT_Library and FT_Face not declared

I have followed a tutorial on Wii Homebrew Development for displaying better fonts. And there seems to be some issues with the library I am using. FT_Library and FT_Face are not declared. The library I am using is ftImage, do I have to setup…
0
votes
1 answer

Possible to Create Wii U Tablet Interaction?

Its possible to create wii U tablet effects/controllers with AirConsole API? what we call 2 screens gameplay? similar to zombie U or other games like create a mario maker? or create a area to touch/draw and add effects like create a inventory…
0
votes
1 answer

C# wiimote library - computing distance from sensor bar to wiimote

I'm working with the C# managed wiimote library for a little fun project I'm working on, But I'm having trouble finding a good tutorial on how to calculate how far the wiimote is from the monitor (i.e sensor bar). I want to create a zoom effect…
nagates
  • 620
  • 13
  • 40
0
votes
1 answer

Coverting from RawValues to Values for gyro in wiimotion plus - Wiimotelib 1.8 beta

Using: Wiimote.WiimoteState.MotionPlusState.RawValues; I can retrive the raw values of the gyroscope from the WiiMotion plus, However, these values for rotational acceleration are completely arbitrary and are of little use to me as they stand. I…
Omar
  • 2,155
  • 4
  • 24
  • 38
0
votes
1 answer

Accessing the gyro in the wiimotion plus using Brian Peek's Wiimotelib 1.8 beta

I am sort of confused on how to access gyroscope data from the wiimotion plus using the wiimote lib beta 1.8. I know for the accelerometer you would do something like this: Wiimote.WiimoteState.AccelState.Values.X; For the wiimotion plus, I first…
Omar
  • 2,155
  • 4
  • 24
  • 38
0
votes
1 answer

Where to get started with using the Wiimote library and C#?

Can someone direct me to resources which will guide me through using C# and the Wiimote library. Brian Peek's turorial is far too complex for me. I would ideally like to write a program to get the accelerometer values from the wiimote and print it…
Omar
  • 2,155
  • 4
  • 24
  • 38
0
votes
1 answer

How to install wiimote library in Visual C# Express Edition

I am very new to Visual C# and can't figure out how to install the wiimote library. Can someone tell me how to do so.
Omar
  • 2,155
  • 4
  • 24
  • 38
0
votes
2 answers

How do I make a device recognize my computer as a game controller?

As an experiment, I'm trying to use my computer as an input for the Wii U. Basically, what I want to do is connect my computer to the Wii U via a male-to-male USB cable and make the Wii U think my computer is a Gamecube adapter (which uses USB). To…
Leo Jiang
  • 24,497
  • 49
  • 154
  • 284
0
votes
0 answers

Android Bluetooth Wiimote

I'm new to Bluetooth development, and my knowledge is pretty much all accumulated from developers.android.com. I am very familiar with IP TCP sockets, and it looks like Bluetooth takes on the same structure. What I am looking for, is once a…
0
votes
0 answers

How to locate the position of the wiimote in space using data of infrared from the sensor bar

I am developing a video game on a FPGA board running linux. I want to use the wiimote to control the game. Now I have a sensor bar with multiple infrared sources at both ends, and a wiimote. I want to track the position of the wiimote in space…
hooray9
  • 153
  • 1
  • 6
0
votes
1 answer

Using an array of size 4 to represent a single point

I am working with Wiimote API and I came across this code, float[] srcX = new float[4]; float[] srcY = new float[4]; float[] dstX = new float[4]; float[] dstY = new float[4]; I am unable to understand why would there be an array of 4 floats to…
user379888
0
votes
5 answers

Porting Wii and/or PSOne Games to OpenGL ES

I have been asked to investigate porting Wii games and some (Sony) PSOne games to OpenGL ES (can you guess what platform?). I have never undertaken a game port like this before (and will be hiring someone to do it) but I'd like to understand the…
Richard Stelling
  • 25,607
  • 27
  • 108
  • 188