Questions tagged [webxr]

This specification describes support for accessing virtual reality (VR) and augmented reality (AR) devices, including sensors and head-mounted displays, on the Web.

Hardware that enables Virtual Reality (VR) and Augmented Reality (AR) applications requires high-precision, low-latency interfaces to deliver an acceptable experience. Other interfaces, such as the RelativeOrientationSensor and AbsoluteOrientationSensor, can be repurposed to surface input from these devices to polyfill the WebXR Device API. The WebXR Device API provides purpose-built interfaces to VR/AR hardware to allow developers to build compelling, comfortable immersive experiences.

Documentation:

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AR.js 3 Image Tracking not finding custom image

I'm trying to use Image Tracking with my own image. When I run the app I see that the NFT is loaded (console: [info] Loading of NFT data complete.) but when scanning the image nothing happens.
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Event Listener for Web XR

In the Web VR API there was an event listener for entering/exiting VR display; window.addEventListener('vrdisplaypresentchange', function() { //do something } Is there an equivalent for the Web XR API?
ShaunaL
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A-Frame and add video dynamicaly

I have ...
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Why Chrome Canary is not supporting my threejs AR [ARCore] web application?

I'm developing a WebAR app using three.ar.js [which uses ArCore]. I'm using Chrome Canary build with all XR related flags enabled, but I'm getting this error. This is the link in the screen…
Raghav venkat
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How can I support multiple types of VR controllers at the same time in A-Frame?

I'm using A-Frame and I'm trying to figure out how to easily support multiple types of controllers at once (Oculus Touch, HTC Vive controllers, and Windows Mixed Reality controllers), preferably with controller models rendered in the scene and with…
Connor Shea
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Google Model Viewer AR- How to have "View in AR" button with out having poster or object preview

Is it possible to view my GLTF and USDZ file in AR from clicking a button. I do not want to have a background poster or object preview just a button.
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ThreeJS and VR (WebXR) debugging

I have Oculus Quest and I want to support VR mode in my THREEJS app. The question is: how to debug this mode (controls etc.)? Oculus and Firefox Reality browsers don't have chrome devtools. I've tried WebVR and WebXR emulation plugins. WebXR…
SalientBrain
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Can you interact with a web AR scene with A-Frame?

Can you interact with a mobile (magic-window) web AR scene in A-Frame, like you can in the 8th Wall demo linked below. An example: Having three buttons placed on a web AR plane, do you have events on the user pressing one of those? 8th wall demo:…
Szili
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Copy framebuffer data from one WebGLRenderingContext to another?

Please refer to the background section below if the following does not make much sense, I omitted most of the context as to make the problem as clear as possible. I have two WebGLRenderingContexts with the following traits: WebGLRenderingContext:…
Arnaud H
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WebVR not working with latest version of Firefox

I've been experiencing an issue when using the VR functionality of a WebVR project in the recent versions of Firefox. Usually less than a minute after starting VR, SteamVR will begin to flash between responsive and unresponsive while the framerate…
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Aframe: How do I link entities, so the user can link/unlink entities, and so entities will animate together, and interact together

How would I link and unlink multiple entities together so that they can be animated together. An example is that there is a small pile of entities. When I click on this pile it spreads apart and floats upwards towards the user, so it's not a pile…
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AframeVR Aframe Oculus Go replicate controller functions from altspace vr app

I want to replicate the controller functions in the Altspace VR Oculus Go app. How do I make it so that the Oculus Go controller trigger is a click, at the same time pressing up on the trackpad triggers an arc teleport, touching left or right on…
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Mapbox not working when enable WebXR in Babylon.js?

I’ve created a project to test Mapbox, everything is fine but the problem is when I switch to VR mode, the page gone blank without any error. Here is my project: https://github.com/minhhoangdo98/TestMapBoxXR Here is the code I test in…
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Three.js WebGLRenderer With Existing Context

I have a WebGLRenderingContext (XR-compatible) that is being drawn on by regular WebGL calls, and I also want to render on it using a Three.js WebGLRender. For some reason, creating a THREE.WebGLRenderer using the existing context (even if render is…
programmer
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