Questions tagged [voxels]

A voxel represents a value on a regular grid in three-dimensional space

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Copy a row of values from a 1D array that represents a three dimensional grid

So I have a 1D array representing a 3D grid of numbers which represents the game world, I access individual entries (X,Y,Z) like so: array[x + width * (y + height * z)] Is there a way I can copy out an entire row (for instance, all the Z values for…
Rory Harvey
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voxels inside a 3D convexhull

I have a cubic matrix of voxels of value 1 (the rest is 0). I need a matrix of the same size where the voxels INSIDE the convex hull are all of value 1. I've seen a similar example and adapted it: If I do this to the following, would that work? %…
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Is it possible to convert terrain rendering algorithm from flipcode to "full 3d" renderer?

I found this (http://www.flipcode.com/voxtut/) example of terrain rendering algorithm based on voxel technology and converted it to "full 3d" renderer. I mean, that in heightmap there is only one z(up) coordinate for a pair (x,y) and in "real 3d"…
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Using noise to generate marching cube terrain?

I've succesfully made a marching cubes class in C# XNA and am using Lib noise to generate 3d perlin noise, but when I tried to generate terrain using the values of the perlin noise as the densities for my marching cubes it generates a large chunk of…
CaffeinatedCM
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Some kind of edge lighting?

I'm playing around with lighting a cube. I'm not really sure what I want yet so I'm just throwing this out there. This is what I've got... ...but I don't like the sharp edges. Removing the lighting obviously means you can't see the edges any…
lloyd
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