A vertex is a single point in a 3D object, used for simple model creation or advanced animation systems.
Questions tagged [vertex]
756 questions
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Box2D Vertices in Shapes
I have a polygon shape in Box2D. The shape is a Triangle, wich I expect to have 3 vertices. In fact all shapes that I create will output 8 vertices. Why is this? And if I output the vertex count, that is always the correct amount. I dont want to…

Morten Høgseth
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How to detect if an object lies between two points
Currently I am working on a minimum corridor length algorithm, and part of the setup involves coming up with a list of all adjacent points in the problem. Currently I have two arrays: one sorted with adjacent points on the x coordinate and the other…

ludo
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Converting Vertex[] to graph
I am making a Pac-Man game and I am currently working on the ghosts AI. I am planning on using Dijkstra's algorithm for the pathfinding. My problem is that when my game is loaded the vertices for the graph are stored in a matrix. I am trying to…

Josh Sobel
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Generation of 3D terrain with separate quads
I am working on code which should generate 3d terrain like this:
I've made code before which generates the terrain with shared vertices, but since I want the quads to be textured separately, I'm going to need to have 4 vertices and 6 indices for…

Mark
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Find a path in an incidence matrix
In an incidence matrix we have:
e1 e2 e3 e4 e5 e6
v1 1 1 0 0 0 0
v2 0 0 1 1 0 1
v3 0 0 0 0 1 1
v4 1 0 1 0 0 0
v5 0 1 0 1 1 0
To find a path, we should find if the last vertex of and edge i is the start of another edge,…

mpluse
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C Vertex Array wrong values
I have this declarations in my cc.h
Vertex *graphVertices2;
typedef struct
{
float XYZW[4];
float RGBA[4];
} Vertex;
And in my cc.c i do the following:
float vert [] = {306, 319, 360, 357, 375, 374, 387, 391, 391, 70, 82, 94, 91, 108, 114,…

Nick Spot
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Where have I gone wrong with my cuboid?
I'm creating a cuboid in OpenGL using Vertex arrays but my texture seems to have gone a bit wrong.
Heres my code:
float halfW = getW() / 2;
float halfH = getH() / 2;
GLubyte myIndices[]={
1, 0, 2, //front
2, 0, 3,
4, 5,…

Split
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DFS and c-Expander graph - simple path with the length of n-2c+1
Just to make it clear - c-Expander graph is a directed graph G(V,E) with 2 Disjoint sets (A and B), of size equal or more than c with at least one Vertex between node of A and node of B.
I have to prove there is a simple directed path of length…

SharonBL
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igraph: csv file with centrality measures for each vertex AND attributes for each vertex
I have 2 databases:
edge list,
vertex list with attributes (geographical location, and category of actors)
I build a graph G from my list of edges in the database db:
G <- graph.edgelist(cbind(db.$Source,db$Target))
And I calculated centrality…
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OpenGL normals misunderstanding?
I'm trying to get my lighting to work in OpenGL, using LWJGL as an implementation library. The problem I think I'm having, is that I don't set my normals properly and therefore the lighting doesn't work at certain angles. Here is the code for the…

Philippe Paré
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glsl vertex shader compiles on pc, mac and not on another pc
So, I have a PC with an nvidia geforce gtx 580, a mac with some ATI card and then a notebook with a geforce gtx 680M.
The vertex shader compiles on the 580 and the ATI, but not on the gtx 680M.
The error is quite interesting (not):
ERROR: 0:18: '':…

scippie
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Opengl,C++ : Large number of points
I'm currently working on a program, that will be able to visualize the evolution of point on the plane that are flowing along a vectorfield. I've finished the first version which I've pasted below. When running the program with a large number of…

Martin
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Find if fourth line makes a four-sided shape
Let's say I have 9 points on a plane and following image shows the sequence by which I put lines (vertices) on those points.
and I keep track of points and lines both separately in a vector. And now I put another line (that can be anywhere) but…

abumusamq
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What VertexFormat and Lighting to use in DirectX for multi colored models?
I'm new to DirectX and having trouble getting colors & lighting to work.
I want to be able to load various colored vertices into a single vertex buffer and enable with directional lighting, however every method I try has problems. Imagine I want to…

Brendan Hill
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About OpenGL Matrix Multiplications
http://www.cs.uaf.edu/2007/spring/cs481/lecture/01_23_matrices.html
I have just finished reading this, but i have 2 questions about multiplications.
gl_Position = gl_ProjectionMatrix*gl_ModelViewMatrix*gl_Vertex
This is the final screen coordinates…

deniz
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