Questions tagged [unreal-blueprint]

Blueprints are Unreal Engine's visual programming structure. Use this tag for all questions related to blueprint programming in Unreal Engine.

Unreal Engine's Blueprint system replaced Unreal Engine 3's Kismet in May 2012. Blueprints help add functionality to meshes, props and players in order to turn 3d art into a working game.

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How to create realistic explosion in unreal engine?

I can create explosion like the one in starter content pack but it doesn't look that realistic and also I wanna create large explosion so how can I do that? Something like in Call of duty. link to Tutorials would help.
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Unreal Engine 4 Blueprints assign by reference

I have an EnemySpawner Blueprint Class that does: EnemySpawner has a Spline Component named "Path" which the Spawned Enemy must follow. For it, Enemy's Blueprint has another Spline Component named "Enemy Path" that must be initialized by the Enemy…
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Add an outline around the outside of an images texture

I am pretty new to UE4 and was wondering if someone might help me out. I have a transparent PNG that I'm loading onto an Image node(?) in my widget and was wondering if anyone knew how I would go about drawing an outline around the texture itself,…
ChronixPsyc
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Can someone help me with reactive sword IK for VR?

The Goal: To have a sword that collides with the environment, but most importantly, other swords. the sword is attached to the hand that is driven by the motion controller The issue: Can't figure out how to calculate hit into wrist/arm IK.(any info…
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How to edit AActor pointer through blueprint in unreal engine 4?

I'm a newcomer for unreal engine 4. I'm trying to bind a swith object with a door object, so that I can trigger swith to open the door.The switch class is written by c++ code and the door class is written by blueprint. I added a property in Switch.h…
cartman
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UE4 Test if pawn is controlled pawn

I made up a C++ ThirdPersonExample project. I added several ThirdPersonCharacter BP. (TPC BP) I added a variable to the TPC BP. I play as one of the TPC BP's. The other ones are controlled by AI. In Event Graph of TPC BP, on Event BeginPlay, I want…
Robert Achmann
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UE4 Objects overlap position after collision

I'm new to unreal engine, I'm trying to add large force to an object with a box collider but after it collide with other object (just another instance) the overlap inside each others and become like one object and moving with each others. Cab anyone…
iartist93
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IsOverlappingComponent works only when the character moves?

I have this third person character blueprint in which I'm trying to hide the character mesh if the CameraVisibilitySphere component overlaps the character. It actually works, but only if the character moves. If simply I move the character close to…
ximera
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Unreal Engine - event handling inside 'while...' loop

I'm trying to create an event handler, which affects stamina regeneration in-game, for example every 0.75s tick CurrentStamina variable should be increased by BasicStaminaRegen variable's value. I wanted to include it into a while loop to check at…
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ARCore plugin for UE4 - repository doesn't exist?

I wanted to download arcore plugin for unreal engine 4 but link provided in main page (link) of project settings for unreal doesn't exist. Who knows why? Or this is because of preview version of ARCore? Thanks :)
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Unreal Engine 4 - Add offset to character movement

I just started (yesterday) using unreal engine and I need to simulate a drunk character using BPs. I'm using two camera shakes (one for standing still and one for walking) but I want to add some "displacement" on charater when he's…
user8338570
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Punch action in unreal engine, blueprint tutorial

Sorry for the crudely formulated question but can anyone recommend a good tutorial that helps achieve this. I'm working on a 2D game using Paper2D in Unreal and found some tutorials for 3D animations in blueprint but not for the Flipbook…
Michael de Borst
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[Unreal Engine 4]Making Node with 2 exec working together

So here is my issue. I'm trying to create function, which goes on straight away, but also have second exec output, which goes after let's say completing loop. I tried to make this work with this: thread i googled. However my issue is when i tried…
Adrian Rozlach
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Problems with Camera in networking with Unreal engine 4

I am currently working on a project where all my players use different Camera. I first thought using UCameraComponent, but each camera has to turn around a certain point and not moving with the movement of the pawns. So I decided to Spawn a Camera…
Matriac
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Error while deploying FirstPersonExample Map to android

I have successfully installed CodeWorksforAndroid 1R6 on my windows10 PC for executing the unreal engine files to android device. I have taken starterkit (blueprint) files of unreal engine FirstPersonExampleMap to execute on android. The launcher is…
Gagan Ahuja
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