Questions tagged [uikit-dynamics]

UIKit Dynamics is a feature introduced in iOS 7 that enables dynamic behaviors, which offers a way to enhance the user experience by incorporating real-world behaviors and characteristics, such as gravity, into your animations.

UIKit Dynamics is "a composable, reusable, declarative, real-world inspired animation, and interaction system" (as described in WWDC 2013 video, Getting Started with UIKit Dynamics).

Any object that conforms to the UIDynamicItem protocol, such as UIView objects, can be associated with "behaviors" that can be added to a dynamic animator, a UIDynamicAnimator. These behaviors include forces, elasticity, gravity, collisions, etc.

The types of behavior objects which can be added to the UIDynamicAnimator object include UIAttachmentBehavior, UICollisionBehavior, UIDynamicItemBehavior, UIGravityBehavior, UIPushBehavior, and UISnapBehavior. You can also combine these behaviors together or create your own custom dynamic behaviors.

UIKit Dynamics is not designed to replace Core Animation or UIView animations, but is designed to offer another mechanism to easily create more interactive and dynamic animations with less code. Likewise, UIKit Dynamics is not intended to replace SpriteKit, which might be better suited for many games.

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Understanding how UIDynamics calculate positions

Im trying to understand how the UIDynamicAnimator calculates the values each iteration. For example i have a simpel exampel where i have a UIAttachmentBehavior and a UIDynamicItemBehavior attached to the same DynamicItem UIAttachmentBehavior…
Mads Lee Jensen
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UIViews Overlap after adding Gravity and Collision behaviour

I am trying to stack up uiviews on click of a button. I've also added Gravity & Collision behaviour using UIKit dynamics. The problem as you can see from the image (http://pho.to/7nVJI) is, the lower most green block and the block on top of that…
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iOS UIKit Dynamics - unable to add bouncy behaviour for a view

I am trying to add a bouncy behaviour (collision detection) to view which contains all the contents like buttons and images named as ViewContent [it should fall from top and collide/bounce with the bottom of screen]. Here is my view Hierarchy: and…
Muhammad Umair
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CGGeometry calculations in UIKit dynamics

I have a simple game using UiKit dynamics implementation. The game has blocks (the ones in red) aligned with grids as shown in below picture.The blocks falls from top and rest in bottom grid Say the bottom grid row is called with reference 1, I…
slysid
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UIKit Dynamics Rotate Image

How to achieve animation effect like lifting & dropping an object by hold at one corner. E.g When a box is lifted from the floor holding one corner, bottom layer of the box will tilt to some angle & visa versa need to applies when dropping back on…
Anand
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UIKitDynamics when working with Interface Builder

I want to add animations to some buttons using UIKitDynamics, however doing the very very basics with a UISnapBehaviour doesn't work at all. I am using IB to layout all of my subviews, so keep in mind that I cannot reposition anything by calling…
DBoyer
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UIKit Dynamics Pop Modal View Controlelr

I would like to present a modal View Controller with a custom Segue including UIKit Dynamics. Copied the following code by rdelmar in this post https://stackoverflow.com/a/23039173/1016102 and tried to modify it for what i want. …
regetskcob
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Update UISnapBehavior Point

In my app, I have small views that can be moved around by dragging them. When the user begins dragging on one of the small views, it stays in place, but is 'stretched' for a certain distance (~200 points). After the distance is exceeded, then the…
eswick
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How to avoid dynamics deformation using UIDynamicAnimator

I have a simple tetris-like app where I am dropping square colored labels from the top of the view and they pile up once they collide with the bottom border of the window. I am using the iOS dynamics framework to simulate the gravity and the…
onthemoon
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Why am I unable to detect when my UIView I push off screen using UIKit Dynamics is no longer visible?

I'm using UIKit Dynamics to push a UIView off screen, similar to how Tweetbot performs it in their image overlay. I use a UIPanGestureRecognizer, and when they end the gesture, if they exceed the velocity threshold it goes offscreen. …
Doug Smith
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Gravity with UIview

I drew a circle in UIView with a help of UIBezierPath. Then I added gravity behavior to that view using UIGravityBehavior and collision behavior using UICollisionBehavior. When the circle collides with other objects this view bumps as square, but I…
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UIDynamicAnimator - Can I use the main UIWindow as the reference view?

I'm working on an app that uses a UITabBarController, where each tab contains a UINavigationController stack. I'm attempting to create a UIDynamicAnimator that will use UIDynamicBehaviors to animate in, from the top, a UIView from under the…
Andy Obusek
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Where should I call addBehavior for UIDynamicAnimator?

I have a class called DropitBehavior, which is inherited from UIDynamicBehavior. And there are two properties in my UIViewController. @property (strong, nonatomic) UIDynamicAnimator *animator; @property (strong, nonatomic) DropitBehavior…
amazingjxq
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making blocks collide with screen boundary

I'm following along with the Stanford ios7 course, chapter 8, where the instructor builds a simplified Tetris game, with colored blocks dropping from above, where you have to fill in rows. After adding gravity behavior to make the blocks fall, he…
BrainLikeADullPencil
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Attach UISnapBehavior after a delay

I am running UIGravityBehavior and UICollisionBehavior for a custom view. I want that after 2-3 seconds a UISnapBehavior is triggered. Here is my code: -(void) applyDynamics { _animator = [[UIDynamicAnimator alloc]…
john doe
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