Top-down games, also sometimes referred to as bird's-eye view, Overworld, Godview, overhead view or helicopter view, when used refers to a camera angle that shows the player and the area around them from above.
Questions tagged [top-down]
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Identify data warehouse design methodologies in the following diagram
Can someone help me identify the top-down, bottom-up, and hybrid data warehouse design methodologies as mentioned here in Wikipedia in the following diagram? I am interested in understanding how the diagram differs depending on each design…

Hahnemann
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character keeps shaking while in topdown shooter
ok well i am working on a top down shooter i have made my character look at the mouse using screentoworld view and i made my camera follow my players x, and z axis but anytime my character moves parallel from the mouse it starts shaking I think its…

agubuzoboy
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something wrong with rotation controls in 2d top down shooter in unity3d
I am trying to get my character to face the mouse by rotating on its y axis. It rotates a little, but it do not face the mouse. The Camera's position is directly above the player, and its in orthographic view I see many other examples of top down…

agubuzoboy
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Compiler Design First and follow
I have i doubt in a problem,trying to calculate FOLLOW(S) which needs FOLLOW(A) in it,but as A production is after S production,we have not calculated FOLLOW(A) yet.So,should we add FOLLOW(A) too inf FOLLOW(S)???

Omkar
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top-down rendering - how to solve state in pre-populated input fields
Scenario: I have an react app which has its state in flux store (async load), passing data down to Root component which is passing data to its children and so on.
now: text input field, nested somewhere deep down in node tree, has its initial value…

Tom
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Unity 2D Top-Down Raycasting
I am trying to make 2D top-down shooter, and I can't figure out how to do a raycast. I don't know what to put for the second parameter- the direction. I've tried Input.mousePosition, and some other things I've seen on StackOverflow, but I can't seem…

benh1213
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Java 2D Game 'Grid Movement'
I'm using libGDX trying to make a top-down 2D game with movement along the lines of Pokemon. However, I'm not sure how to implement this.
I want the player to be able to press a key (ie: arrow keys or WASD) in order to move, however, when the…

StormSurge95
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Top-down vs Bottom-up Approach
I understand the difference between the two approaches of web Development. But are there any situations when a specific approach is advantageous over the other ? And downside of one over the other ?
I read this in an article: In top-down, if we…

dharag
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Emacs Lisp: Byte-compiler warning for undefined functions in apply, mapcar
When you perform a function call (myfunction ...) in emacs lisp, the byte compiler will warn if the function isn't known to be defined at compile time. This helps greatly with a top-down programming style, since then I can happily write
(defun foo…

kdb
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Java: Iteration to find a coordinate point that hasn't been used?
I am using the following method to try to find a point (coordinate) that hasn't been previously used, and isn't within the bounds of items that have previously used and coordinates.
The way it works is I am rendering "bases" (RTS top-down game), and…

Kris Rice
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can a top-down parser detect ungrammaticality an input string?
I read that its possible to do this ,
Will it require backtracking?
What would be the sketch from recovering from the parsing errors .

stringRay2014
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With only rudimentary prior programming experience, exactly how would I begin creating a 3d top-down game using unity3D?
If possible please provide the documentation I need to get started. I need to get to the nitty gritty of things because I've gone through several languages and am ready to just start doing stuff.
In addition how exactly does one go about integrating…

efl
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