A TextureView can be used to display a content stream. Such a content stream can for instance be a video or an OpenGL scene. The content stream can come from the application's process as well as a remote process.
Questions tagged [textureview]
295 questions
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my Simple render target view is not working
i am trying to create another rendertargetview and render it
Before, i just get back buffer from swapchain and then create rtv from it, this works fine. but only when creating rtv from custom resoure, i have a problem.
D3D11_TEXTURE2D_DESC…

KIM CHANGJUN
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4 answers
Camera 2 Preview is stretched
I am currently making an android app using Camera2 API. I am facing a problem with AutoFitTextureView the image is showing stretched.
My code for the AutoFitTextureView is as below
public class AutoFitTextureView extends TextureView {
private int…

B jha
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Why is the Android Camera2 preview not showing. It's a dark scene and the TextureView listener is not getting called on activity launch
I followed the basic sample code from Google for Android Camera2 API.
https://github.com/googlesamples/android-Camera2Basic.
After I integrated it into my app, it is showing dark scene. No camera output can be seen. It was working fine before…

Vaishnavi Killekar
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Problem in the combination of textureView and OpenGL
Currently I am trying to work with both textureView and OpenGL, and my target is to read the buffer from SurfaceTexture. After lots of searching, I found grafika, but fail to find a suitable example that using textureview.(and, for some reason I…

Michael.Z
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How to create a Circular TextureView for camera2 api
I'm creating a masking layout over the TextureView but it doesn't fulfil my requirements as I want to convert the captured image to circular shape later. Is there any way to create a circular shaped TextureView in Android?

Vinod Dirishala
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Android custom camera scope (TextureView)
I have a fragment in which I'm using a TextureView, and I'm using the following link as a reference:
https://github.com/googlesamples/android-Camera2Basic
Is there a way to modify the scope of the camera to take a "landscape" (it's not really a…

Cookienator
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How to retain rendering data of a texture view when it called detachFromWindow()?
I want to add a textureview into a viewgroup, and this viewgroup will call attachToWindow and detachFromWindow frequently. In order not to show a black view, I saved the surfacetexture of this textureview like this.
It's useful for most mobile…
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How to display the same video in multiple TextureView?
I'm using ExoPlayer to play a MPEG-DASH stream video. I need to set this video into multiple TextureView, then crop these views at different positions. Is it possible, and how can I do that?
Thanks very much.

Truc Quynh Cao
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How to get zoomed preview(bitmap) in textureview?
I want to get zoomed preview in the format of bitmap from textureview. when I tried to get it returned me full bitmap without zoomed translation. I managed to get zoomed preview using following code> mTempBitmap = Bitmap.createBitmap(mTempBitmap,…

shashank J
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Camera shows black screen with TextureView
I want to use TextureView as a camera. but I got a black screen.
my class:
package com.sm.carpet.activity;
import android.annotation.TargetApi;
import android.app.Activity;
import android.content.ActivityNotFoundException;
…

S.M_Emamian
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Gralloc]: lock_ycbcr: videobuffer_status is invalid, use default value
I am getting this:
Gralloc]: lock_ycbcr: videobuffer_status is invalid, use default value
from the logcat.
I am using TextureView and camera2
what does in mean?

Eyal Borovsky
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How to write onPause() and onResume() method for Camera preview using Texture View
I copied an android custom camera making code. I used camera api 1 and TextireView for layout.
I'm stuck in onPause() and onResume() method, any suggestion to handle this methods . Other methods like onSurfaceTextureUpdated() are ok. But because…
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Bitmap of a Screen
I am working with Camera2 API. I have the camera preview in a texture view. And an Image that is placed over the texture view. The imageView and the textureView are placed in a RelativeLayout.
Getting the rootView and converting it into Bitmap gets…

Sakala Bhargava Ram
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Overlay TextureView with circle border View
Android newbie here but I'm trying to overlay a transparent circle view over a TextureView stream from the device camera, however no matter what I do I cannot get the overlay view to appear on top of the TextureView. I have the TextureView…

jhole89
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Display camera preview in a circle
I want to display a camera preview in a circular shape using the camera2 api. I want to display the preview in a circular shape, but I dont't want the image to be captured in a circular shape.
The captured image would be a face( later want to…

user2234
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